Category Archives: Algebra

Barely a game

carddeck

I’ve been playing around lately (pun intended) with something I’ll call, “barely a game.” It’s closely related to a similar concept which I’ll call, “A really dumb game that’s fun anyway.” More on that second idea in my next blog post.

Barely a game is an activity that seems game-like because it has some game-like components but that’s missing something essential to make it a true game. For example, it might have randomness or game tokens or play money or scoring (all great signifiers that a Game is Happening), but no clear winners and losers.

My latest foray into “barely a game” with my algebra students had two great game elements:
1. Randomness (through randomly dealt cards) and
2. Competing teams.

Game play, round 1

I put the expression  expr1 up on the board and asked my students what they thought it would simplify to.

They all pretty much agreed on 1, with some great reasoning as to why. (We started with “they cancel” and managed to get to the much more mathematically sophisticated “the same thing over the same thing is 1.”)

Then I showed my students some cards I had hastily created on half sheets of paper.

cards

I asked them which values of x would be easiest to plug in, and we all agreed that 0 would be best, with 1 as a close second. I shuffled the cards and gave each team a card, wishing them luck in getting the “best” one. Each team had to evaluate the expression  for their value of x. We noticed that all the expressions came out to 1, as predicted by what we thought would simplify to.

Game play, round 2

Next, I told students to quickly trade their card with another team – maybe they would get an easier number this time!

Each group then evaluated the new expression expr2. Students were surprised that the expression simplified to 2 for every single group! We went over how to factor this expression to expr3, which, since it was 2 times our previous expression, made sense would simplify to 2.

 

Game play, round 3

One more shuffle and trading of cards! Now each group evaluated the expression expr4

We discovered that each group got a different answer! This lead us to the conclusion that this expression would not simplify. Discussion then turned to whether you could cancel over addition, which in turn lead to my favorite meme:

Every time you do this a kitten dies

I have three cats, so I had to assure everyone I was not planning on sacrificing a kitten any time soon. But I do love this meme so much, and it made my student laugh.

So that was my “barely a game”! Why wasn’t it really a game? Because, although it was sort of pitched as a contest (which team will get the easiest number?), there was no actual competition, nor even any scoring.

Could it be changed into a “real” game? Probably, and with not much tweaking. But I have to say that I really liked it this way. It was fast, it was fun, I didn’t have to prep that much to play it, and I’m not really fond of the winner/loser aspect of games in an educational setting anyway.

In addition, it’s versatile — I could see modifying this for calculus or for arithmetic.

For calculus, we might try plugging various similar expressions into the definition of a derivative formula.

In arithmetic, we might try the following cards, to explore what happens when we multiply or divide by powers of 10:

10cards

That concluded this blog post! Stay tuned for the next one, when I talk about how an awful game can be really fun. smiley

 

The Spread of a Rumor or Virus

rumor

This game introduces students to the concept of exponential growth. It can be played as the spread of a rumor, or the spread of a virus, and works well in an algebra or modeling course, in a quantitative reasoning course, or a liberal arts mathematics class.

Each student gets a card, labeled “Round 0 ____, Round 1 ____, etc.” On one student’s card, there is a yes next to round 0, while on the rest of the cards, there is a no. The student with a yes is the student who “knows” the rumor or who has the virus.

Students are instructed to stand up and mill around. In each round, they must look at one other person’s card. If that person’s card has a yes, the student who did not have a yes now has one, while everyone else writes no – without saying anything about which they have on their card. After enough rounds so that everyone has a yes (for a class of 35, this is usually about 6 rounds), students sit down and a chart is made of how many had a yes at each round. Connections are then made to doubling, and to powers of 2, which then leads to a discussion of exponential growth.

Note that the growth modeled here is actually logistic, since there is a limit to the number who will have the rumor or virus, but if the game is played only up to a certain number of rounds, it mimics plain exponential growth nicely – as does the spread of a rumor or virus in a large population. The game can later be played with different growth factors, such as introducing some amount of immunity (a person only gets the virus after being exposed twice, or three times) or increased virulence (each person shows two or three people their card, on each round).

The Spread of a Rumor can be seen as a simulation, rather than a game, although the distinction between a simulation and a game is often only a matter of semantics. However, for serious 18-year olds, it can be problematic to be seen “playing” – whereas older students and future teachers do not seem to mind as much.  I usually introduce this one without saying the word “game.”